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SILENT HILL 4 - The Room
This series has maintained (and enhanced) its great look & mood since
1999. With its killer sound, music and brilliantly creepy intro, you know
you're in for trip. The creators of this incredible horror action series
succeed in always giving it a fresh angle and new slant, not repeating
itself. This time the unspeakable horror infiltrates a man's apartment
- Henry Townsend has moved into room 302 of South Ashfield Heights. He
is plagued by nightmares and can't leave the apartment, the door barricaded
with chains...from the inside - a message from Walter reading: "don't
go out". He has to face evil forces permeating into his realm. Henry visited
Silent Hill, pictures of its locations on his walls. His TV and phone
doesn't work and amid his dazed state of reality and nightmares overlapping
(not sure which is which), he finds storybook pages, a scrapbook and weapons.
He can look through the keyhole and through a hole in the wall to his
neighbour's room. Henry finds clues about the Ritual Of The Holy Assumption,
a dimensional world which may be channeled into his apartment. He finds
a hole in his bathroom wall - entering it leads you into the subway, armed
only with a lead pipe (other weapons discovered as you progress). Horror
fans will love its brilliant mood, zombies and monsters, the killer soundtrack
further transporting you into this unsettling but thrilling experience
with Hellraiser-ish, horrifying, intense and freaky feel. In these lapses,
dreams overlap with other characters, like Cynthia. Other characters include
the caretaker, Frank Sunderland. It's scary as hell and more atmospheric
and creepy than most horror movies released today. Developed by a Tokyo
team, just like movies in the line of Ringu and The Grudge, the future
of Horror seems to be in the East, the West doomed to bad romantic comedies
and over budgeted action fare. Rather get a game and get engrossed, with
you at the helm.
5 / B
- PB
1 2 3 4 5
6
A - B - C
click below for previous Silent Hill games
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